No spinning blades are needed for this vehicle to fly.
Game now supports both single voxel and area picking.
The red grid is to show what it looks like when the selection contains invalid area.
Howdy, I spent the last two weeks developing a voxel engine from scratch and experimenting on how the game world should look like. After some iterations, I came up with the result below. The world is infinite in all 3 axis and data is stored in RLE format. For a disclosure, I never play a voxel-based game…Details
This blog will follow the development of our upcoming game.