2 levels of hierarchical pathfinding, with a possibility to add a 3rd level later, to allow for very long distance travels.
Also support various ground costs and differently sized units.
Howdy, I spent the last two weeks developing a voxel engine from scratch and experimenting on how the game world should look like. After some iterations, I came up with the result below. The world is infinite in all 3 axis and data is stored in RLE format. For a disclosure, I never play a voxel-based game…Details