Room Design

Here is a quickie of what’s been going on with the game.

There’s lot of progress, but mostly in the engine and AI modules. There’s not much to show visually. But here is a screenshot showing a room and some characters.

Characters are procedurally generated. Clothing is multi-layers and customizable via a voxel editor.


Room Prototype

Hello World!

Howdy, I spent the last two weeks developing a voxel engine from scratch and experimenting on how the game world should look like. After some iterations, I came up with the result below. The world is infinite in all 3 axis and data is stored in RLE format.   For a disclosure, I never play a voxel-based game…